Blogs
I will post status of my work in progress here on my personal blogs
Modeling an Apache Helicopter using 3D Studio Max
2011
Nov
Modeling an Apache Helicopter using 3D Studio Max
2011
Sep
Programming: Loading a Hierarchy Mesh
2011
Aug
I am coding Loading X Files as a Hierarchy. This will allow me to be more effective on the .X loading and animation process. In addition, it willl make the 3D Engine more robust and effective.
Loading a Hierarchy: ID3DXAllocateHierarchy Interface
After a few days into looking at this and doing research, I finally managed to get it right. I still need to implement the animation features, but that should not be a problem.
After a few days into looking at this and doing research, I finally managed to get it right. I still need to implement the animation features, but that should not be a problem.
Rebuilding the engine from scratch
2011
Jun
I decided to destroy the current work I have done on this project and begin from scratch again. The reason, well I have learned much more and I'm ready to build the engine more effectively. In other words, I will
write better and cleaner code. I will still use classes and I have created so far, the focus here is optimize as much as possible.





